Multi-day: flights, bagging chip counts, and day-by-day progression
Propose/finalize chip counts, End Flight/Day, and adding the next day.
During a Flight or Day, a chip count for each player is Proposed (Floor, or a dealer's own paired phone for their own table) and then Finalized (Floor or Director — required before it counts, optionally with a photo of the stack).
"End Flight"/"End Day" is hard-blocked until every still-active player in it has a FINALIZED count — the page lists exactly who's still missing one.
Once every Flight is complete, if the combined surviving field is already at or below the final-table size, the tournament jumps straight to Final Table — no Day stage needed. Otherwise, "+ Add Day" appends the next sequential day (auto-numbered) once you set how many players it should play down to.
If eliminations bring the field down to the final-table size mid-day (before that day's own target), a persistent banner appears asking to confirm the move to Final Table — it never transitions automatically, and the banner won't disappear until you act on it.